Dumb Ways to Build. So many Dumb Ways to Build. Dumb Ways to Build. So many Dumb Ways to Build!
I’m sorry, I got a little carried away with the song. My God, if you’ve played Dumb Ways to Build, you’ll instantly recognise that famous tune from the original video. Can I just say how crazy it is that this entire franchise started as a railway safety advert? And I hate to admit it, but I spent a good while just sitting there, reminiscing about how catchy the instrumental version of the original song still is.
Anyway, enough of my trip down memory lane!
Hello! I’m IndieLew, and welcome back to another IndieCritical review!
So, how do you take a bunch of silly little Beans and introduce even more dumb ways to die? Simple. You turn them into a construction crew with absolutely no idea what the hell they’re doing!
Yes, the creators of Dumb Ways to Die have taken a rather different approach this time, throwing our beloved Beans into what might be their deadliest adventure yet. Instead of simply avoiding ridiculous deaths, you’re now expected to work as a team to complete increasingly questionable construction jobs, using everyday objects to create platforms, bridges and whatever other death traps your imagination can come up with.
I can still remember playing the original mobile game, so when I discovered that Dumb Ways to Die had been transformed into a physics-based co-op platformer, I knew exactly which crew of nutters I needed to recruit for the occasion.
You and up to eight players must work together to tackle nonsensical construction jobs that I don’t think even the dodgiest cowboy builders would dare attempt. Forget proper scaffolding, safety harnesses or anything remotely resembling common sense. If you’ve got a few planks of wood, a fridge and something that looks vaguely sturdy, congratulations! You’re apparently qualified for the job.
Come to think of it, are we even getting paid for any of this?!
Don’t go expecting a huge wad of cash at the end of your shift. Quite frankly, you’ll be lucky if everyone makes it back in one piece!
So, grab the most foolish group of friends you can find, leave your common sense at the door and prepare yourselves for what can only be described as the ultimate cowboy builder simulator!
Let's get to work
Dumb Ways to Build isn’t like your typical co-op game. Yes, I’d argue there’s a story of sorts, but don’t expect a traditional narrative with character development, detailed backstories or some grand adventure waiting to unfold. You’re simply part of an underpaid, underqualified construction crew with questionable judgement and absolutely no regard for health and safety.
Each job comes with its own set of objectives, which you could loosely consider part of the story, although there’s no overarching narrative tying everything together. Instead, the game focuses on throwing you and your friends into increasingly ridiculous situations, leaving you to figure out how on earth you’re supposed to get the job done.
How you approach each assignment is entirely up to you. Whether you carefully plan every move or throw together the most outrageous construction imaginable, the choice is yours. Just remember, there’s no guarantee that your brilliant idea will work, and failure could have some rather unfortunate consequences.
Then again, with a name like Dumb Ways to Build, I don’t think any of us signed up expecting a particularly safe working environment!
Dumb Ways to die
Now, let’s get down to business!
You’re supplied with a reliable nail gun that honestly feels like magic. It’s almost a one-and-done situation, allowing you to attach the most precarious objects imaginable. We’re talking about a fridge attached to a traffic cone or a box nailed to an explosive barrel. The possibilities are ridiculous, and some of these creations look like they’re just waiting to become the next Dumb Way to Die.
Of course, the environment is also actively trying to get rid of you, which is where teamwork comes into play.
Your job could involve anything from climbing a dangerously unsafe building to returning a missing letter to a gigantic sign spelling out “HOTEL”. And when I say gigantic, I mean something even the Hulk would struggle to lift. Now imagine trying to coordinate your team while constructing something that looks as though it was specifically designed to make insurance companies question their entire existence.
So, here’s the question we’ve all been asking ourselves. What happens if, entirely by “accident”, we slip, fall or get knocked unconscious by a friend attempting to recreate the famous couch scene from Friends? PIVOT!
Well, that’s where things get even funnier.
Ever seen a friend hanging upside down from a balloon, screaming, “Hey, you guys, I died!”? No? Well, my little jellybeans, fear not, for I shall teach you how to resurrect your dearly departed friends.
You can pop their balloon, but you’d better hope they don’t take a tumble all the way down to the bottom of the level. Otherwise, you’re going to have to find another way to revive them.
Sounds rather annoying, doesn’t it?
Well, here’s some good news. Have you noticed those blue portable toilets with what look like keys on them? These are one of the easiest ways to bring back your fallen teammates. Simply use one to revive your friends and get them straight back to work. Although, if you’re the last one standing, you might have to rely on your own questionable construction skills to finish the job.
There’s no rest for the wicked!
Now that you know how to build, attach objects and hopefully keep your friends alive, did you know there are also secrets and useful items scattered throughout the levels?
You’ll occasionally come across flashing blue boxes that can be opened to reveal random equipment, including a sledgehammer. Just be careful where you’re swinging that thing, as it’s useful for breaking through tougher materials or removing objects you’ve previously nailed into place.
You can also discover food and even piranhas. Yes, piranhas. I’ll leave you to figure out what happens with those!
Other equipment includes grappling hooks, allowing you to ascend to higher locations or abseil down from dangerous heights. So, if you’ve ever fancied yourself as Batman, here’s your opportunity. Although I imagine the Dark Knight would have a few concerns about the health and safety regulations on these construction sites.
Now, despite its colourful appearance and ridiculous humour, Dumb Ways to Build isn’t particularly easy. Some of the challenges require considerable patience, coordination and a willingness to accept that your beautifully constructed masterpiece might collapse at any moment.
You can play alone, and the developers have included a useful mechanic that allows solo players to temporarily freeze objects in place for a few seconds. This gives you enough time to position materials and secure them without needing somebody else to hold everything steady. Essentially, you’re a foolish one-man construction crew, desperately trying to convince yourself that everything is under control.
However, in my personal opinion, online co-op is absolutely the way to experience this game.
There’s something incredibly entertaining about watching your friends come up with increasingly questionable building ideas, only for everything to go horribly wrong. You’ll laugh, you’ll argue about whose fault it was, and you’ll quickly discover whether your group has what it takes to become the next Bob the Builder.
As you progress through the different jobs, there are also optional challenges and events to complete, rewarding you with cosmetics that can be used to customise your Bean in the break room.
Completing a level doesn’t necessarily mean you’re finished with it, either. You can return to tackle the more demanding Master Builder mode, or attempt a time trial to improve your completion time and work towards unlocking additional rewards and certifications.
Updates also bring opportunities for additional equipment, cosmetics, skins and construction jobs, giving players more reasons to return for another round of absolute madness.
One thing I particularly want to mention is the attention to detail when it comes to Easter eggs. Now, I’m a sucker for a good Easter egg, and I’m not talking about the chocolate kind!
For example, if you take a sledgehammer to the television and give it a proper whack, you’ll be treated to the original Dumb Ways to Die advert. It’s a brilliant little discovery, especially for those of us who remember watching it when we were younger.
You can even recreate some of the ridiculous deaths featured in the original song. Remember the line about eating unrefrigerated pie? Well, go ahead and try it. Just don’t come crying to me when your Bean starts feeling rather unwell!
It’s these little discoveries that make exploring each location worthwhile. You never quite know what you’ll stumble across, whether it’s a useful tool, a hidden reference or another completely unnecessary way to meet your maker.
a world to die for
Dumb Ways to Build sticks closely to the cartoon aesthetic of the original Dumb Ways to Die advert, keeping the familiar art style we’ve all grown to love while bringing it into a more animated 3D world. The developers have managed to preserve the charm of the original designs while giving the environments and characters a little more personality.
The character models are playful and full of character, with different skins and cosmetics allowing you to customise your bean however you like. The bright, vibrant colours also help bring the world to life, making each environment visually appealing and encouraging players to explore their surroundings.
The simplified 3D models give everything a slightly toy-like appearance, from the construction materials scattered around the levels to the structures you’re tasked with building. Nothing looks overly complicated or realistic, but that’s part of the appeal. The exaggerated animations and cartoon physics add another layer of humour, especially when your carefully assembled creation comes crashing down, or one of your friends ends up flying across the screen.
sounds to die for
Now, for those familiar with Dumb Ways to Die, you’ll instantly recognise the music playing on the title screen. It’s an instrumental version of the original song that helped make the franchise so popular in the first place, and it’s still just as catchy all these years later. I couldn’t help sitting there nodding my head along to the tune, as mentioned earlier, reminiscing about hearing it when I was younger. It’s a lovely little reminder that the developers haven’t forgotten where it all began, and I certainly appreciated that touch of nostalgia.
Each level also features its own background music, which complements the surroundings rather nicely. Rather than going for something overly dramatic or constantly upbeat, the soundtrack takes a more relaxed, almost zen-like approach. It’s surprisingly peaceful considering the number of ridiculous ways your Bean can meet its end. I actually quite enjoyed this contrast, as the music allows you to concentrate on building without becoming distracting or repetitive.
The sound effects deserve some attention too, particularly when danger is lurking nearby. Take the beach level, for example. If a shark happens to notice you, the music suddenly changes to a much faster, more urgent warning, letting you know that you’re seconds away from becoming its next meal. It’s a hilarious little detail, especially when you’re desperately trying to escape with your life.
Environmental audio also plays an important role in bringing each location to life. You can hear the waves crashing against the shore, while the approaching sound of a tsunami gives you a rather unpleasant reminder that your construction project is about to become beachfront debris. These smaller details make the surroundings feel livelier and help maintain the light-hearted atmosphere without taking themselves too seriously.
However, one feature that genuinely impressed me was the proximity voice chat. During my time playing, I experienced no noticeable lag, stuttering or interruptions when communicating with my teammates. Voices came through clearly, and being able to hear someone gradually getting further away adds another amusing element to the multiplayer experience.
Then there’s the megaphone, which quickly became one of my favourite additions. Picking one up doesn’t simply make your voice a little louder. It amplifies it considerably, allowing your teammates to hear you from much further away while giving you the rather entertaining impression that you’re suddenly the person in charge of the entire construction crew. Whether anyone actually listens to your instructions is another matter entirely.
final thoughts
Dumb Ways to Die was one of those wonderfully bizarre adverts I remember watching when I was growing up. Despite being a railway safety campaign, it certainly wasn’t afraid to push the boundaries when it came to showing off the most ridiculous ways somebody could meet their end. I mean, has anyone actually felt the urge to poke a grizzly bear with a stick yet? No? Just me wondering, then!
Usually, when I reach the end of a review, there’s something I can point towards that could do with a little improvement. However, with Dumb Ways to Build, I’m genuinely struggling to find anything worth complaining about. I spent countless hours mucking around with my friends, and some of the funniest moments happened when we completely forgot about the objectives and started doing our own thing.
One moment that will probably stay with me for quite some time involved pulling off an absolutely glorious trick shot. Somehow, I managed to launch a piece of metal from roughly 50 metres away, while standing about 100 feet in the air, and watched it smack straight into my unsuspecting friend, knocking him unconscious. I couldn’t have planned it better if I’d tried! I was practically howling with laughter, and quite frankly, I don’t think I’ve ever been prouder of such a completely unnecessary achievement.
But that’s exactly what makes this game so enjoyable.
Yes, you can approach every construction job seriously, carefully planning your builds and working together like a professional team. But where’s the fun in that when you could be creating absolute mayhem instead?
Gaming is supposed to be about having fun, something I feel we’ve occasionally lost sight of over the years. Not every game needs a complicated storyline, groundbreaking graphics or hundreds of hours of content to justify its existence. Sometimes, all you need is a ridiculous idea, a few good friends and the freedom to do something utterly stupid.
And that’s where Dumb Ways to Build succeeds.
It doesn’t feel like another copy-and-paste multiplayer experience desperately trying to imitate whatever happens to be popular. It has its own personality, embraces the ridiculous humour that made the original franchise memorable and gives players plenty of opportunities to create their own hilarious moments. It’s also an experience that can appeal to anyone in their teens or over, whether you’re familiar with the original advert or discovering these unfortunate little Beans for the first time.
Would I recommend Dumb Ways to Build? Without a doubt!
I’ve had an absolute blast with it, and I can easily see myself returning whenever my friends fancy another evening of questionable construction work. Although I haven’t encountered any major issues worth criticising, I would love to see the developers continue expanding the experience with additional maps, new worlds and even more customisation options. There’s plenty of potential here, and I’m excited to see what ridiculous ideas they come up with next.
So, you’ve had my warning. The tools are ready, the construction site is waiting, and your friends are probably already planning something incredibly stupid.
The only question is, are you brave enough, or dumb enough, to take on the jobs at hand? Or will your next construction disaster become the inspiration for another Dumb Ways to Die advert?
Only you can answer that!
I’d like to extend a huge thank you to the developers and publishers for giving me the opportunity to experience and review Dumb Ways to Build. It’s been an absolute pleasure getting stuck into the madness!
And, of course, a massive thank you to all of you for taking the time to read my review. Your continued support means a great deal to me and everyone here at IndieCritical. We hope to see you again for the next one!
A code for Dumb Ways to Build was provided for review purposes.
Positives
✅ Multiplayer Madness: An incredibly entertaining co-op experience where working together can quickly turn into absolute chaos, creating hilarious moments you’ll remember long after playing.
✅ Creative Construction: The freedom to build bridges, platforms and ridiculous structures using everyday objects makes every job feel unpredictable and encourages players to experiment.
✅ Charming Cartoon Visuals: Bright, colourful environments and the familiar Bean designs perfectly capture the personality and humour of the original Dumb Ways to Die franchise.
✅ A Nostalgic Soundtrack: The instrumental version of the original theme song is a wonderful throwback, accompanied by relaxing background music that complements the madness.
✅ Brilliant Proximity Chat: Clear voice communication and amusing equipment like the megaphone make coordinating with friends even more entertaining.
✅ Secrets Worth Discovering: Hidden Easter eggs, references to the original advert and plenty of ridiculous ways to die reward players who take the time to explore.
✅ Reasons to Return: Master Builder challenges, time trials, unlockable cosmetics and optional objectives provide opportunities to revisit completed jobs.
Negatives
❌ Better With Friends: Although solo play includes a helpful object-freezing mechanic, it doesn’t quite capture the same excitement, unpredictable humour or memorable moments that come from playing alongside friends.
❌ More Construction Jobs: The existing levels provide plenty of entertainment, but additional locations, unusual environments and increasingly ridiculous construction assignments would give returning players even more to tackle.
❌ Expanded Customisation: While the available skins and cosmetics are enjoyable, a wider selection of outfits, accessories and ways to personalise your Bean would make unlocking rewards even more satisfying.
Owner of Indie Critical. I’m passionate about highlighting independent voices in film, games, and culture. I focus on honest, thoughtful reviews and love helping great indie projects get the recognition they deserve. When I’m not writing or editing, I’m probably diving into the latest hidden gem or discovering the next big thing in the indie scene.
Written by
Lewis Langton
