Neverway begins like Stardew Valley but feels like cosmic dread by dusk. Revealed during the Day of the Devs showcase, this life-sim turned horror-RPG is already one of the most exciting indie games to wishlist this year.
You play as Fiona, who leaves behind her old life to start anew on a remote island farm. Days are peaceful. You plant seeds, fish by moonlight, craft your home, and breathe easy. But then you become the immortal herald of a dead god. Night brings eldritch creatures and fast-paced combat that flips the cozy routine into high-stakes survival.
Time moves in blocks—morning, afternoon, evening. You must choose when to move forward. Your relationships matter. Befriend or romance any of ten villagers, and your bonds unlock special combat buffs or dialogue twists. Want to lie or be honest? Fiona’s choices have real consequences.

Combat follows your bonds. Equip swords, grappling hooks, or crafted tools. Fight shadow beasts in top-down arenas that get stranger the deeper you go. Each night feels unpredictable. It’s not menu-based tension—it’s visceral.
The visuals hook fast. Pedro Medeiros, artist of Celeste, brings soulful pixel art that shifts from dawn’s golden fields to moonlit nightmares. Disasterpeace’s soundtrack deepens the mood. It’s nostalgic, eerie, and poetic all at once.
Neverway is funded and published by Outersloth, the indie team behind Among Us. That’s a sign this game isn’t just small—it’s built to stand out.
For now, Neverway is PC-only for wishlisting. There’s no timeline beyond “coming soon,” but hints suggest it might arrive later in 2025 or early 2026. Console plans are possible but not confirmed.
This is what happens when everyday life meets cosmic horror—and your heart still hopes for a new harvest tomorrow. Neverway is waiting.