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Consume Me is a Coming-of-Age Life-Sim That Explores Diet, Friendship, and Teen Angst

Consume Me throws you back into high school, except this time the cafeteria, the field, and the thermostat are your enemies in disguise.

You play as Jenny, a teenager whose final summer is a balancing act between school, chores, social life, and an inner voice commenting on her shape. This isn’t just diary talk. The game turns every wobble, snack, and social awkwardness into minigames. You’ll stack food blocks like puzzle Tetris, fold laundry with precise clicks, herd a dog to its walk spot, and match dance moves during exercise routines.

 

The announcement during the Day of the Devs was really funny, and it looks like they also injected that humor in the game 🙂

 

Every choice affects your mood, energy, and hunger levels. Eat too much and you’ll exercise. Eat too little and you’ll snack at night. It captures the everyday grind with awkward accuracy and a dash of dark humor.

The game was built by Jenny Jiao Hsia and AP Thomson with Hexecutable. It launched from a college capstone to winning the Seumas McNally Grand Prize, Nuovo, and Wings awards at the 2025 IGF. It looks personal, honest, even unsettling… but always compelling.

Consume Me hits early access on September 25, 2025, for PC. A demo is out now and it already hits hard. If you’ve ever felt stuck in your body, your head, or your teenage skin, you’re not alone.

The teen years were never easy. This game reminds us why.

Consume Me

by Jenny Jiao Hsia, AP THomson, Hexecutable

PC (Steam)

Edited by

Kevin Fernandes

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